Wednesday, October 22, 2008

Candy for Grown-ups

A bit of a write-up for the group exhibition I am currently holding at the Breadbox Gallery.

Their paws, claws and antennae wave for our attention from between the pages of comic books, their bouncing figures guide us through pixelated game worlds, and their large eyes peep at us from TV and movie screens. They can be furry, scaly, prickly, smooth, warm, cold, big and small. Some have ears, some resemble a strange mix of two different animals, some are made of robotic steel and others, candy-coloured plasticine. Some echo our deepest childhood fears; murderous ghosts, blood-thirsty vampires, flesh-eating zombies, and others descend from worlds of fantasy; friendly monsters, bouncing sprites and cheerful robots. They are characters, and from childhood, these weird and cute characters like Dracula, Casper, R2D2, Snoopy, Gumby, Gizmo, A.L.F and E.T have become a significant and persistent part of our collective memory.

Rather than discard the toys, videos and comics, many in their 20’s and 30’s have preferred to keep these iconic characters of their childhoods close to their hearts. Some might think that playing Super Mario, collecting Transformers or watching Mighty Mouse in one’s 20’s is an indulgent and immature childish habit, but perhaps what this trend of 20-30 something “kidults” really represents, is a generation of adults who have refused to let go of their imaginations. Though the rational part of our brain knows perfectly well that E.T is not real, we are still open enough to go along with it, forget about reality and let ourselves be convinced. With this generation, therefore, we have seen a disintegration of the old indicators of adult-hood and child-hood. Whilst our parents and grandparents may have preferred more adult pursuits of chess and back-gammon, many of us are not afraid to admit that we still collect Star Wars figurines and watch Teenage Mutant Ninja Turtles in our spare time.

Unfortunately, the increasing enjoyment of these seemingly “childish” pursuits has led many a social commentator to label this generation as immature, indulgent, materialistic and escapist. This claim would fail to recognise that although we do enjoy a nice new pair of sneakers, many creatives in their 20’s and 30’s actually create a lot more than they consume. The convenience and freedom of the internet, combined with the plummeting costs of print and production technologies, has mean that many motivated creatives have been able to set up their own record labels, self-publish comic books, release their own lines of toys and market their own self-created brands. “Self-contributor” sites like Flickr, Etsy and CafePress, RedBubble all reflect the recent de-centralisation of production that has allowed for the development of independent creative enterprises.

It isn’t surprising then, that many local creatives, who grew up on Warner Brothers cartoons and video games, are now also producing and distributing their own character-based comic books, games, animations and toys. Whilst comic writers Jessica McLeod and Edward J Grug III write, illustrate and publish their own comic books about talking animals and unusual super heroes, craft artisans Ali J and Teresa Watts create and sell their character based purses, badges and cards online. The strength of Jessica’s Space Rabbit character has seen her work translated and published in Germany, whilst many of Ali J’s fashion-centred characters have found their ways onto walls of fans and appreciators on the other side of the globe.

The international popularity of Japan’s Astroboy, Holland’s Miffy, America’s Mickey Mouse and Switzerland’s Pingu reinforce the sense that successful character art can effectively transcend limitations of language, race, age and geography. Although we may not understand the Japanese, Spanish or Thai spoken by artists Yui Matsubara, Marco Recuero or Studio Aiko, their cute girls, candy monsters and surreal mutants embody simple narratives and emotional meanings that can be easily understood and enjoyed by audiences of any background. Typified by its strength in visual communication, character art is therefore, starting to be acknowledged as a genre in its own right. Clearly more than just a child-hood pre-occupation, characters are also increasingly being recognised for their power to create instant emotional connections with audiences.

The characters of Australian artists Jodee Knowles, Tim Waters, Deathbot, Paul Robertson, Yok and Creepy clearly function on this basis of immediate emotional connection. Furthermore, though visually their characters are highly accessible, they also reflect a more complex layer of emotional and social commentary. The contorted robots of Tim Waters and Deathbot reflect a surreal meshing of the organic and the technology, whilst the inked faces of Jodee Knowle’s characters reveal an uneasy sense of emotional detachment. Artists Maximillian Goldin and Suspecto have effectively challenged the “cutesy” nature of character art by juxtaposing bright child-like colours with themes of decapitation and horror. Overall, in the creation of these characters, artists have combined their sense of imagination and play, with the expression of more adult concepts and emotions.

To celebrate this recent generation of “user-contributed” character creation, Candy Cult will put on show over 50 of the most unique, cute, weird and imaginative independent characters from 35 local, interstate and international artists. From cute witches to sexy anime girls, musical demons to demented bunnies, this collection will demonstrate the dual power of character art; as a highly accessible visual communicator, and also as a vehicle of expression for more adult concepts and emotions. With a strong graphic appeal, this exhibition will inspire and engage those who who wish to deepen their appreciation for the imaginative and unique characters that populate contemporary comic illustration, street art, graphic design, animation, game art and craft-making. Overall, Candy Cult will celebrate the imaginative world of this generation; a place where monsters still lurk in the shadows, and ninjas fly through our day-dreams, for as long as we continue to believe.

Viva la imaginacion!


Candy Cult artists:
Yok, Sean Morris, Jodee Knowles, Creepy, Suspecto, Deathbot, Luke Milton, Peter Long, Jessica McLeod, Edward J Grug III, Ali J, Isobel Knowles, Paul Robertson, Yui Matsubara (Japan), Lisa Max (Germany), Marco Recuero (Spain), Kimiaki Yaegashi (Japan), Stick A Thing (Germany), Ciah Ciah (Poland), Zoé Byland (Switzerland), Hylton Warburton (South Africa), Talita Hoffman (Brazil), Studio Aiko (Thailand), Fomat Brain (Argentina), Mutsuko Okayama-Everitt, John Patterson, Stefanie Bop, Tim Waters, Teresa Watts, Karen de San Miguel & Emma Lurie.

Where?
The Breadbox Gallery, 233 James St, Northbridge.

Gallery opening hours:

12 and 5pm, Wednesday to Friday
2 to 5pm, Saturday and Sunday
Candy Cult will run from the 19th of October through to the 2nd of November.

More information:
www.candycult.net

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